Sunday, August 29, 2010
Piggy Pasta
Cant decide whether you want cream pasta or tomato sauce pasta? Fret not, with the oriental chicken brother's Oriental Western machiam dual flavoured thingy thingy pasta=) you can easily get both all in one pasta !!!=)=)=)
stand
omg 9 hrs of standing. totally put of litchi alrd, and interested in learning hazama and jin since there is no mu and makoto for nao, too little experience with fighting specific chars le...
Saturday, August 28, 2010
Nerf Bat
WTF ARE THEY DOING? THEY ARE OBVIOUSLY SWINGING IT ABOUT RANDOMLY!!! THEY ARE NOT ADRESSING THE REAL ISSUES!! IS IT BECAUSE THE AMOUNT OF TROLLS/ LOW LVL PLAYERS FLOOD THE FORUMS AND FLUSH OUT WHATS PROPER!?!?!?! THIS IS JUZ SMASHING THE BAT ABOUT TO MAKE EVERYONE HAPPY=.= OR UNHAPPY...... sadly none of this makes anyone on the higher levels happy. except maybe crydra and tanks... pls ffs.
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Protoss
We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.
Terran
There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.
Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.
Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.
Zerg
Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target
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go get fucked, now every one will main terran triple m which will be fucking bullshit. who needs tanks when toss units come so fking slow now. And all hail the zergling rush 6 pool=.= ( + zerg nerf is obviously there for the sake of fucking being there dumbass)
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Protoss
We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.
Terran
There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.
Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.
Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.
Zerg
Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target
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go get fucked, now every one will main terran triple m which will be fucking bullshit. who needs tanks when toss units come so fking slow now. And all hail the zergling rush 6 pool=.= ( + zerg nerf is obviously there for the sake of fucking being there dumbass)
never expected you to go this far
once again you can be a total hypocrite, flaming trolls and all when you enjoy being one yourself.. You can go to church but fail to absorb simple lessons like do not unto others .. Is it worth it? Being so petty, and you wonder why shit happens. I know this does happen even sometimes with me but this is down right sick, especially when you have NOTHING to gain! I am so disappointed
Politics
All this is a total sham, come on man if even siblings wanna politic until like that, its juz plain SAD.
Thursday, August 26, 2010
beloved
been a long time since i last chiong through something like that. It certainly had a meaningful end
Wednesday, August 25, 2010
Monday, August 23, 2010
Taiga=D
OMG THX ALOT TAIGA ONCE AGAIN FOR ANOTHER EPIC BLOGSKIN YOU RAWK=)
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some how rawk reminds me of rawgnyaa~~
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some how rawk reminds me of rawgnyaa~~
Liar Game
That is why it is so hard to get a fully red vote, if even mere talk u want to take it all straight and check all juz for dunno what fk=.= thats just dumb
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On a side note, alot of people asked me what an Aes Sedai is? Its supposed to mean "Servant of All" but in actual fact its a whole lot more complicated than that. In short, It can be eaten=)
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On a side note, alot of people asked me what an Aes Sedai is? Its supposed to mean "Servant of All" but in actual fact its a whole lot more complicated than that. In short, It can be eaten=)
face value =.=
what a fking joke man, either you are senile, paranoid or just plain sick, maybe all of the above
Sunday, August 22, 2010
Friday, August 20, 2010
Wednesday, August 18, 2010
8 weeks of abstinence
8 weeks for 8 years is a rather good trade. with 8 wks left, you just gotta wake the fuck up jeremy.. you are always so concerned about time wasted and if this 8 weeks is not made full use off thats 2 years totally wasted... I know these arent usually the things you fight for but its for the future....
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Vision, discipline, belief
practice doesnt make perfect, practice makes permanant
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Vision, discipline, belief
practice doesnt make perfect, practice makes permanant
Tuesday, August 17, 2010
A shattered dream, a false reality
I feel that the falcon must be caught slightly early, where the moment is magical, and as time goes by it will slowly evolve. Where it is true, where the dæmon takes on his/her true form..... but can it really have a real lasting magic? or is it just a shattered illusion...
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Dont let it.... end
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Dont let it.... end
Thursday, August 12, 2010
Zigclack
thx so much and very good job ziggy!! Its the best ever!! (much better than laguna blade) get well soon!!! Requim is good too but it is less real than yours! ( feelings and events) KEEP IT UP AND KEEP THEM COMING
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on a similar/ different note, lets hope pig does cook and his pasta is good=)
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on a similar/ different note, lets hope pig does cook and his pasta is good=)
Tuesday, August 10, 2010
imperfection
perfect in their imperfection, it is through this that they really shine. Striving that way of course
left behind
feeling of failing tai wei test twice is horribly sian, i can hardly imagine how pig feels when it comes to this. There are so many wake up calls already but my mind blocked itself against all this shit.. (even now still refering it to shit proving this ) zzz
Saturday, August 7, 2010
yvde
the feeling of your stomach twisting along with the taste of acid in your mouth that you just feel like spitting.. For that which may never be? On a emotion roller coaster ride lately and starting to hate so many of the imposed regulations
Thursday, August 5, 2010
If you can't beat them join them?
However, some things are just worth fighting for......... and sad to say, you lost, with me to pay the price?
Tuesday, August 3, 2010
malady
Mental ununderstandable post ahead. Is it so wrong? So near yet so far, sure am so messed up man, having to aes sedai all this here too, i wonder if it will ever end that way. Wish i could fix all my mental problems.
Sunday, August 1, 2010
hell, its about time
its time to kick this revolution, into over drive! Amazing what some small things can do, i must keep up!
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